Comments on Readings
CS377 Week 3
Ethnography
The main message of the paper is "Designers of the World! Cast off
your Shackles! Seek out Your Users". It pushes designers who usually
only see the end-user in a lab to go out and see for themselves.
The paper echoes many of the concerns in the Artifact [Bødker]
paper (and the Scandinavian school in general):
- User involvement in all stages of design.
- Observing users in their natural habitat.
- Understanding existing practices and how they fit together.
The big lesson that designers need to understand from ethnography is
that in order to do something for someone, you must understand them.
Understanding comes from doing things with the community and from
observation.
As a Zen-and-motorcycle-maintenance fan, I find little to fault in
this paper. True understanding comes from doing, not from
contemplation.
The paper is very good at describing ethnographic praxis. The vital
concerns of ethnography are covered succinctly. Designers get practical
hints on successful observation and analysis. The final exercises are
terrific encouragements to go out and do something.
Problems with the paper:
- The important difference between observing and acting as an
agent of change is not emphasized strongly enough. i.e: a
designer has a double obligation to the user community,
as observer and as outside agent with power to influence
their environment.
- Similarly, the importance of gaining the cooperation of a user
community is not raised. The Xerox PD project was working
with 'enthusiastic' groups.
- 'How to convince skeptical co-workers and bosses' would have
been a very useful section, given the problems that fuzzy
methods have had in engineering. Nor does it discuss the
high costs associated with field studies.
- Some important ideas get short shrift ('shared understanding' for
example), but that is to be expected in this sort of paper.
I wish I had had this paper last year when I was taking CS247A.
Twinkling Loops
This paper is very informative and a fairly easy read due to its
informality. The heavy use of interview quotes is enlightening and
amusing. I suspect that this sharing of expertise and cooperative
work is something that is quite common in most areas of computer
use in offices. Computers are still very difficult to use [Jef Raskin]
and people tend to ask people in the next office for help with it, as computers
are a problem that everyone shares these days.
One key point raised here is that users are usually not interested
in dealing with programming. The less hassle a spreadsheet is,
the better. This has obvious consequences for the design of
the user-interface. The basic and advanced levels of functions can
be separated for ease of learning.
The authors point
out that lab studies will give you results unrelated to the users normal
praxis. In other words, usability tests are of limited use, as stated in
the Ethnographic Methods paper.
I wonder how other CSCW applications would similarly be
illuminated by ethnographic analysis. Do people really want
shared editors?
Problems:
- The lack of non-interview observations. If the heart of
ethnographic research is observing the user in its
natural habitat, this study seems to fall short.
- The structure of the interviews is not covered.
It makes a big difference if the cooperating team members
were interviewed together or singly.
- It is very big on qualitative data - there is little quantitative data.
Ethnography is not a quantitative science, but a bit more detail
in the results section would be nice.
I enjoyed this paper - it is cute, it confirms my working and teaching
experiences and has interesting, unconventional results. What more
could one ask for?
Christian mogensen@cs.stanford.edu
http://www-pcd.stanford.edu/mogens/377/reaction-1017.html